| insthync/awesome-unity3d |
1,982 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
unlicense |
|
| A categorized collection of awesome opensource unity3d repos |
| dhruvmisra/Pathfinding-Visualizer-ThreeJS |
364 |
|
0 |
0 |
over 3 years ago |
0 |
|
22 |
|
Vue |
| A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input. |
| iluuu1994/Pathfinder |
157 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
Swift |
| A pathfinding library written in Swift |
| jsjolund/GdxDemo3D |
155 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
apache-2.0 |
Java |
| 3D demo game built with libGDX |
| lo-th/Dedal.lab |
71 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
|
JavaScript |
| advanced pathfinding |
| seung-lab/dijkstra3d |
60 |
|
1 |
1 |
over 2 years ago |
23 |
August 31, 2021 |
8 |
gpl-3.0 |
C++ |
| Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes |
| CompleteUnityDeveloper/09-ZombieRunner-Original |
59 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C# |
| First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub) |
| robotics-upo/Heuristic_path_planners |
57 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
C++ |
| Collection of classes and functions to allow 2D/3D path generation with heuristic algorithms such as A*, Theta* and LazyTheta* and ROS Interfaces |
| Kitbashery/Modular-AI |
29 |
|
0 |
0 |
almost 3 years ago |
0 |
|
4 |
mit |
C# |
| Visual behaviour & AI design tool for Unity. |
| ggu/SceneKit-Pathfinder |
26 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
other |
Swift |
| The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D) |