| QianMo/X-PostProcessing-Library |
2,604 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
mit |
C# |
| Unity Post Processing Stack Library | Unity引擎的高品质后处理库 |
| AdultLink/VerticalDissolve |
377 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C# |
| Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more. |
| AdultLink/HoloShield |
356 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
GLSL |
| Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes. |
| inkle/slayout |
241 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
C# |
| UI layout and animation component for Unity |
| jean-moreno/EdgeDetect-PostProcessingUnity |
211 |
|
0 |
0 |
over 6 years ago |
0 |
|
10 |
|
C# |
| Unity legacy Edge Detect image effect ported to Post Processing Stack v2 |
| otdavies/UnityChromakey |
177 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
mit |
ShaderLab |
| A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production. |
| JPBotelho/Unity-Road-Generator |
149 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C# |
| A Road Generation Tool for Unity using Catmull Rom Splines |
| flamacore/UnityHDRPSimpleWater |
130 |
|
0 |
0 |
almost 6 years ago |
0 |
|
2 |
mit |
|
| Simple water shader prepared with ShaderGraph in Unity 2018.3.6 |
| KevinSmall/blockchain3d |
90 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
C# |
| Open-source 3D and VR Blockchain Visualisations |
| IRCSS/BluePrintShader |
49 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| Blueprint shading with depth peeling in Unity |