| QianMo/X-PostProcessing-Library |
2,604 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
mit |
C# |
| Unity Post Processing Stack Library | Unity引擎的高品质后处理库 |
| skywind3000/RenderHelp |
1,222 |
|
0 |
0 |
about 2 years ago |
0 |
|
4 |
mit |
C++ |
| :zap: 可编程渲染管线实现,帮助初学者学习渲染 |
| AdultLink/VerticalDissolve |
377 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C# |
| Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more. |
| AdultLink/HoloShield |
356 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
GLSL |
| Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes. |
| otdavies/UnityChromakey |
177 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
mit |
ShaderLab |
| A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production. |
| tiansijie/Tile_Based_WebGL_DeferredShader |
168 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
JavaScript |
| WebGL2 Deferred Shading Demo |
| flamacore/UnityHDRPSimpleWater |
130 |
|
0 |
0 |
almost 6 years ago |
0 |
|
2 |
mit |
|
| Simple water shader prepared with ShaderGraph in Unity 2018.3.6 |
| spacejack/poaceae |
93 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
other |
TypeScript |
| WebGL grass using a vertex shader |
| miguel12345/UnityWireframeRenderer |
88 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
C# |
| Get a beautiful cross-platform wireframe renderer for your meshes with one click |
| Artomatix/infinity_tile_shader |
54 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
mit |
Python |
| Shader snippets for Artomatix Infinity Tiles (Wang Tiles) |