| shu223/MetalBook |
105 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
Swift |
| 「Metal入門」のサンプルコードです。 |
| steventroughtonsmith/OpenWorldTest |
83 |
|
0 |
0 |
over 13 years ago |
0 |
|
0 |
|
Objective-C |
| SceneKit-based Minecraft-style open world with chunk loading and GLSL fog shader |
| pk-nb/scenekit-glshaders |
71 |
|
0 |
0 |
over 10 years ago |
0 |
|
1 |
|
Swift |
| Project to demo different shader fragments in SceneKit. |
| lachlanhurst/SceneKitMetalDeformableMesh |
58 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
mit |
Swift |
| SceneKit mesh deformed by a Metal compute shader |
| jVirus/ios-scenekit-shadertoy |
38 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
Swift |
| 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context of SceneKit framework. |
| turner/HelloMetal |
31 |
|
0 |
0 |
about 7 years ago |
0 |
|
6 |
|
C |
| A Suite of Metal Examples written in Swift 4.2. Highlights: Model I/O - SceneKit - OpenEXR. |
| naru-jpn/MetalAR |
30 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
Swift |
| AR application sample using Metal without SceneKit. |
| mapbox/scenekit-volumetric-weather |
29 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
bsd-2-clause |
Swift |
| bialylis/ThickRedLine |
23 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
Metal |
| Thick Red Line - drawing thick lines for SceneKit with metal shaders |
| ToshihiroGoto/techbookfest3_SceneKit |
17 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
|
Swift |