| amandaghassaei/gpu-io |
1,128 |
|
0 |
2 |
over 2 years ago |
16 |
November 04, 2023 |
4 |
mit |
TypeScript |
| A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser. |
| jVirus/spritekit-water-node |
65 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
Swift |
| 🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) 🤯 |
| JavaSaBr/jmonkeybuilder |
58 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
apache-2.0 |
Java |
| jMonkeyBuilder |
| xiaoxianrouzhiyou/BBearEditor-2.0 |
33 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C++ |
| My own 3D engine & editor in order to learn graphics algorithms and game engine architecture. |
| maximbilan/The-Pursuit-Demo |
9 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
mit |
GLSL |
| 3D racing with physics powered by Marmalade SDK and Bullet Physics |
| nelsyeung/webgl-laplace-solver |
8 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
JavaScript |
| Solving the Laplace equation on the GPU using WebGL 2 |
| philiparvidsson/Entity-Component-System |
7 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
C |
| Simple game engine written in C using ECS. |