| cinight/MinimalCompute |
869 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C# |
| skylicht-lab/skylicht-engine |
539 |
|
0 |
0 |
about 2 years ago |
0 |
|
28 |
mit |
C++ |
| Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free. |
| Alchemist0823/three.quarks |
366 |
|
0 |
8 |
over 2 years ago |
58 |
October 26, 2023 |
7 |
mit |
TypeScript |
| Three.quarks is a general purpose particle system / VFX engine for three.js |
| ColinLeung-NiloCat/UnityURP-BillboardLensFlareShader |
333 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
mit |
ShaderLab |
| (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP! |
| keijiro/KvantStream |
314 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
|
C# |
| A simple GPU particle system for Unity |
| danilw/godot-utils-and-other |
283 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
GDScript |
| random code that I made/use for godot |
| ByteZ1337/ParticleLib |
263 |
|
0 |
0 |
almost 3 years ago |
12 |
March 24, 2023 |
0 |
mit |
Java |
| Multiversion spigot library supporting all particles and their data (1.8-1.19.3) |
| maierfelix/wasm-particles |
245 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
mit |
JavaScript |
| WASM accelerated particles |
| MassiveHeights/Black |
199 |
|
3 |
3 |
over 2 years ago |
11 |
February 01, 2022 |
5 |
other |
JavaScript |
| World's fastest HTML5 2D game engine 🛸 |
| stubma/WiEngine |
125 |
|
0 |
0 |
almost 12 years ago |
0 |
|
17 |
other |
C |
| C++ implemented, cocos2d like cross-platform game engine |