| gkahn13/badgr |
106 |
|
0 |
0 |
about 4 years ago |
0 |
|
6 |
mit |
Python |
| FergusGriggs/Fegaria-Remastered |
50 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
mit |
Python |
| Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation. |
| niksudan/gms2-destructible-terrain |
26 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
mit |
Game Maker Language |
| ⛰️ Collidable, destructible terrain in GameMaker Studio 2 |
| xjxxjx1017/Destructible-Terrain-With-Phaser |
22 |
|
0 |
0 |
about 6 years ago |
0 |
|
3 |
mit |
TypeScript |
| A phaser implementation of destructible terrain helper library for 2D games. Using quad-tree algorithm, typescript and Phaser 3. |
| masag0/Guntanks |
11 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
JavaScript |
| Guntanks is a simplified clone of popular turn based tank games like Gunbound |
| isalevine/the-fire-mage-frontend |
9 |
|
0 |
0 |
almost 6 years ago |
0 |
|
6 |
|
JavaScript |
| A vanilla JS video game engine, with proof-of-concept game "The Fire Mage"! (Backend repo here: https://github.com/isalevine/the-fire-mage-backend) |
| worldforge/mercator |
8 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
gpl-2.0 |
C++ |
| Terrain generation library for the Worldforge MMORPG system. |