| ANYbotics/grid_map |
2,343 |
|
0 |
0 |
about 2 years ago |
0 |
|
132 |
bsd-3-clause |
C++ |
| Universal grid map library for mobile robotic mapping |
| leggedrobotics/traversability_estimation |
237 |
|
0 |
0 |
almost 3 years ago |
0 |
|
7 |
other |
C++ |
| Traversability mapping for mobile rough terrain navigation |
| stoyannk/voxels |
223 |
|
0 |
0 |
almost 10 years ago |
0 |
|
1 |
other |
C++ |
| Voxels Library - C++ library for voxel manipulation and polygonization |
| Goodgulf281/Unity-Formation-Movement |
70 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
C# |
| Formation movement for Unity3D using standard Navmesh or A*Pathfinding |
| niksudan/gms2-destructible-terrain |
26 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
mit |
Game Maker Language |
| ⛰️ Collidable, destructible terrain in GameMaker Studio 2 |
| YsoSirius/windfarmGA |
24 |
|
0 |
0 |
almost 3 years ago |
7 |
August 27, 2019 |
4 |
other |
R |
| R Package to Optimize Windfarm Layouts |
| weigert/SimpleErosion |
20 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
|
C++ |
| Simple C++ implementatoin of particle-based hydraulic erosion on a square grid |
| jaluebbe/HeightMap |
5 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
Python |
| Combination of several offline elevation data sources. The data could be accessed directly using Python or via web interface. |
| mpaccione/everest_flight_sim |
5 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
|
JavaScript |
| Helicopter Flight Sim - Three.js |
| jackromo/RandTerrainPy |
5 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
mit |
Python |
| A random terrain generator package for Python. |