| nmoehrle/mvs-texturing |
768 |
|
0 |
0 |
over 3 years ago |
0 |
|
57 |
other |
C++ |
| Algorithm to texture 3D reconstructions from multi-view stereo images |
| neka-nat/probreg |
670 |
|
0 |
2 |
over 2 years ago |
32 |
September 19, 2022 |
8 |
mit |
Python |
| Python package for point cloud registration using probabilistic model (Coherent Point Drift, GMMReg, SVR, GMMTree, FilterReg, Bayesian CPD) |
| xiaohulugo/3DLineDetection |
545 |
|
0 |
0 |
over 2 years ago |
0 |
|
8 |
bsd-2-clause |
C++ |
| A simple and efficient 3D line detection algorithm for large scale unorganized point cloud |
| marcomusy/pianoplayer |
479 |
|
0 |
0 |
over 4 years ago |
14 |
January 24, 2021 |
11 |
mit |
Python |
| Automatic fingering generator for piano scores |
| skjolber/3d-bin-container-packing |
369 |
|
0 |
1 |
about 2 years ago |
37 |
September 09, 2023 |
34 |
apache-2.0 |
Java |
| A variant of the Largest Area Fit First (LAFF) algorithm + brute force algorithm |
| dhruvmisra/Pathfinding-Visualizer-ThreeJS |
364 |
|
0 |
0 |
over 3 years ago |
0 |
|
22 |
|
Vue |
| A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input. |
| seung-lab/connected-components-3d |
289 |
|
1 |
18 |
over 2 years ago |
53 |
August 26, 2023 |
12 |
gpl-3.0 |
C++ |
| Connected components on discrete and continuous multilabel 3D & 2D images. Handles 26, 18, and 6 connected variants. |
| mattatz/unity-teddy |
280 |
|
0 |
0 |
almost 6 years ago |
0 |
|
1 |
mit |
C# |
| Teddy algorithm implementation in Unity. |
| mapbox/delatin |
260 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
isc |
JavaScript |
| A fast JavaScript terrain mesh generation tool based on Delaunay triangulation |
| seung-lab/euclidean-distance-transform-3d |
201 |
|
1 |
18 |
over 2 years ago |
35 |
December 19, 2023 |
7 |
gpl-3.0 |
C++ |
| Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas. |