| njbrown/texturelab |
613 |
|
0 |
0 |
about 3 years ago |
0 |
|
40 |
other |
TypeScript |
| Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator |
| you-ri/LiliumToonGraph |
457 |
|
0 |
0 |
over 4 years ago |
0 |
|
4 |
mit |
C# |
| UniversalRP Toon Shader with ShaderGraph |
| yoship1639/UniToon |
396 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
mit |
ShaderLab |
| Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable. |
| Anatta336/driven-decals |
287 |
|
0 |
0 |
about 5 years ago |
0 |
|
9 |
mit |
C# |
| A mesh-based PBR decal system for Unity's universal render pipeline. |
| madumpa/URP_StylizedLitShader |
194 |
|
0 |
0 |
almost 5 years ago |
0 |
|
2 |
|
C# |
| Madumpa's URP Stylized Lit Shader Repository |
| larsbertram69/Lux-2.02-Personal |
100 |
|
0 |
0 |
over 8 years ago |
0 |
|
2 |
|
HLSL |
| Lux 2.02 pbr Shader Framework for Unity 5.6 |
| LoganFairbairn/matlayer |
87 |
|
0 |
0 |
about 2 years ago |
0 |
|
22 |
gpl-3.0 |
Python |
| Matlayer is an add-on for Blender that wraps the material node workflow with a layer stack workflow. |
| huailiang/pbr_proj |
69 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C# |
| Shader of PBR for Unity |
| kemalakay/lightprobes |
55 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
|
C# |
| Light Probe Intensity Adjustment Tool for Unity3D |
| nomand/PBRBlendShader |
47 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
other |
C# |
| Unity Blending PBR Shaders |