| nezvers/Godot_goodies |
522 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
|
| Collection of nice stuff for Godot |
| Friduric/voxel-cone-tracing |
489 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
mit |
C++ |
| A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL. |
| dtrajko/MoravaEngine |
169 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques. |
| otaku690/SparseVoxelOctree |
160 |
|
0 |
0 |
over 10 years ago |
0 |
|
4 |
mit |
C++ |
| Sparse Voxel Octree Implementation - Upenn CIS-565 final project |
| Scrawk/Marching-Cubes-On-The-GPU |
146 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A implementation of the marching cubes algorithm on the GPU in Unity. |
| kchapelier/cellular-automata-voxel-shader |
116 |
|
0 |
2 |
almost 7 years ago |
9 |
April 19, 2019 |
0 |
mit |
JavaScript |
| Generate a voxel shader (for MagicaVoxel) from a custom CA rule |
| patStar/voxelShader |
103 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
mit |
|
| Repository for magica voxel shaders. |
| kchapelier/pseudofractals-voxel-shader |
66 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
mit |
|
| Voxel shader (for MagicaVoxel) to generate pseudofractals volumes |
| smkplus/UnityRayMarching |
49 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
GLSL |
| Unity Raymarching Examples |
| byumjin/Vulkan-VXGI-VR-FrameWork |
43 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
HTML |