| CesiumGS/gltf-pipeline |
1,732 |
|
14 |
34 |
over 2 years ago |
45 |
April 21, 2023 |
91 |
apache-2.0 |
JavaScript |
| Content pipeline tools for optimizing glTF assets. :globe_with_meridians: |
| johannesugb/VolumetricLinesUnity |
142 |
|
0 |
0 |
about 4 years ago |
0 |
|
3 |
mit |
C# |
| Source of the Volumetric Lines Asset from Unity's Asset Store |
| pex-gl/pex-context |
141 |
|
21 |
22 |
over 3 years ago |
94 |
December 08, 2025 |
41 |
mit |
JavaScript |
| Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands. |
| pschraut/UnityTexture2DArrayImportPipeline |
75 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
mit |
C# |
| A Texture2DArray Import Pipeline for Unity 2019.3 and newer. |
| aidan-clyens/TerrainGenerator |
60 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
gpl-3.0 |
C# |
| A procedural terrain generator for the Unity game engine. |
| HectorMF/BRDFGenerator |
59 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
mit |
HTML |
| BRDF LUT generation for PBR Pipelines |
| eglaubauf/egRedshiftTools |
36 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
Python |
| Tools for Redshift in SideFx Houdini |
| Kink3d/kNormals |
32 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
other |
C# |
| World space normals texture for Unity's Universal Render Pipeline. |
| dfranx/PluginGodotShaders |
32 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
mit |
C++ |
| An extension for SHADERed that adds support for Godot's shader language |
| wongfei/ue4-gstreamer |
25 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
lgpl-3.0 |
C++ |
| Render video content to texture via appsink node |