| florent37/BeautifulParallax |
417 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
apache-2.0 |
Java |
| Beautify your RecyclerViews with a great parallax effect ! |
| KaimaChen/Unity-Shader-Demo |
398 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
|
ShaderLab |
| Some demo created by Unity Shader |
| alejocb/dpptam |
193 |
|
0 |
0 |
almost 9 years ago |
0 |
|
26 |
gpl-3.0 |
C++ |
| DPPTAM: Dense Piecewise Planar Tracking and Mapping from a Monocular Sequence |
| larsbertram69/Lux-2.01 |
111 |
|
0 |
0 |
about 9 years ago |
0 |
|
2 |
|
GLSL |
| larsbertram69/Lux-2.02-Personal |
100 |
|
0 |
0 |
over 8 years ago |
0 |
|
2 |
|
HLSL |
| Lux 2.02 pbr Shader Framework for Unity 5.6 |
| Kosmonaut3d/Modelviewer |
22 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
C# |
| 3d model viewer for Monogame |
| jwasilgeo/leaflet-experiments |
20 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
JavaScript |
| Demos and experiments with LeafletJS |
| iamyoukou/normalMapping |
5 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
|
C++ |
| Normal mapping with parallax occlusion mapping and self-shadowing sample code |
| piellardj/parallax-mapping |
5 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
C++ |
| Parallax mapping demonstration, comparison with normal mapping. C++/OpenGL,GLSL |
| DoomRebornGame/DoomRebornSource |
5 |
|
0 |
0 |
almost 7 years ago |
0 |
|
3 |
gpl-3.0 |
C++ |
| Source code for the Doom Reborn engine |