| homuler/MediaPipeUnityPlugin |
1,499 |
|
0 |
0 |
about 2 years ago |
0 |
|
44 |
mit |
C# |
| Unity plugin to run MediaPipe |
| emilianavt/OpenSeeFace |
1,252 |
|
0 |
0 |
about 2 years ago |
0 |
|
7 |
bsd-2-clause |
Python |
| Robust realtime face and facial landmark tracking on CPU with Unity integration |
| cinight/MinimalCompute |
869 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C# |
| jknightdoeswork/gpu-physics-unity |
313 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
C# |
| Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime. |
| rocksdanister/rePaper |
101 |
|
0 |
0 |
about 6 years ago |
0 |
|
4 |
gpl-3.0 |
C# |
| Desktop that changes based on weather & time |
| pieroaccardi/Unity_SphericalHarmonics_Tools |
28 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
|
C# |
| Two tools for Unity to deal with spherical harmonics |
| themattrosen/Planeverb |
20 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
C++ |
| Project Planeverb is a CPU based real-time wave-based acoustics engine for games. It comes with an integration with the Unity Engine. |
| IntelSoftware/unity-parallel-gpu |
15 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
C# |
| ToshiyasuMiyabe/P-MAP |
15 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
mit |
C# |
| AdamCarballo/Unity-MultiPool |
15 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
other |
C# |
| 🗄 MultiPool - Expandable Object Pooling for Unity |