| Sergio0694/ComputeSharp |
2,462 |
|
0 |
9 |
about 2 years ago |
57 |
November 24, 2023 |
18 |
mit |
C# |
| A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 |
| tgjones/HlslTools |
485 |
|
0 |
0 |
over 2 years ago |
0 |
|
47 |
other |
HLSL |
| A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files |
| hecomi/HLSLToolsForVisualStudioConfigGenerator |
58 |
|
0 |
2 |
about 3 years ago |
3 |
February 25, 2023 |
1 |
mit |
C# |
| Create shadertoolsconfig.json for Unity project |
| LinkClinton/Code-Red |
22 |
|
0 |
0 |
almost 6 years ago |
0 |
|
3 |
mit |
C++ |
| A Graphics Interface for DirectX12 and Vulkan |
| cezbloch/shaderator |
17 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
other |
C++ |
| Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL |
| bekasov/Cloned.SoftPixelEngine |
13 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
other |
C++ |
| Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/ |
| burgerbecky/hlslvisualstudio |
6 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
other |
Python |
| Visual Studio Plug in to add in HLSL source as directly linked source code via a generated C header |