| fegennari/3DWorld |
1,027 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| 3D Procedural Game Engine Using OpenGL |
| Jaysmito101/TerraForge3D |
859 |
|
0 |
0 |
over 2 years ago |
0 |
|
12 |
mit |
C++ |
| Cross Platform Professional Procedural Terrain Generation & Texturing Tool |
| PixelGuys/Cubyz |
297 |
|
0 |
0 |
about 2 years ago |
0 |
|
121 |
gpl-3.0 |
Zig |
| Voxel game with extensive modding API and procedural generated content. |
| weigert/territory |
215 |
|
0 |
0 |
over 4 years ago |
0 |
|
6 |
|
C++ |
| 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation |
| CZDanol/AnotherCraft |
207 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
apache-2.0 |
TeX |
| A Minecraft clone demo (master thesis) |
| ConspiracyHu/2012SourcePack |
145 |
|
0 |
0 |
almost 11 years ago |
0 |
|
0 |
other |
C |
| The sources for our intros up to and including Chaos Theory |
| stanfortonski/Procedural-Terrain-Generator-OpenGL |
66 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C++ |
| Procedural terrain generator with tessellation | C++ OpenGL 4.1 |
| amhndu/fly |
37 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
other |
C++ |
| Flight simulator in OpenGL |
| caseymcc/voxigen |
24 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| Voxel handling library for game development, threaded generation/io/meshing with openGL rendering. |
| weigert/SimpleErosion |
20 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
|
C++ |
| Simple C++ implementatoin of particle-based hydraulic erosion on a square grid |