| zauonlok/renderer |
1,335 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C |
| A shader-based software renderer written from scratch in C89 |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| fabiensanglard/dEngine |
103 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
C |
| dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping. |
| TomHammersley/HaskellRenderer |
25 |
|
0 |
0 |
about 14 years ago |
0 |
|
0 |
gpl-2.0 |
Haskell |
| An offline renderer written in Haskell featuring ray tracing and photon mapping |
| puppetmasterzj/AlpacaRenderer |
19 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
C++ |
| 光栅化软渲染器 |
| Holger-Will/code-128-encoder |
17 |
|
0 |
4 |
over 6 years ago |
13 |
September 03, 2019 |
3 |
isc |
JavaScript |
| lizhaoliu/Prime |
17 |
|
0 |
0 |
over 10 years ago |
0 |
|
1 |
|
Java |
| Pure Java written photo-realistic renderer with UI done in OpenGL and Swing |
| Asixa/ALight |
12 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
gpl-2.0 |
C# |
| ALight Renderer Complex - Renderer Platform in C# |
| macroing/OpenRC |
8 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
lgpl-3.0 |
Java |
| Ray Tracing algorithms using OpenCL and Aparapi |
| snogglethorpe/snogray |
7 |
|
0 |
0 |
almost 7 years ago |
0 |
|
49 |
gpl-3.0 |
C++ |
| Snogray renderer |