| mmp/pbrt-v3 |
4,696 |
|
0 |
0 |
over 2 years ago |
1 |
February 27, 2018 |
53 |
bsd-2-clause |
C++ |
| Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys. |
| Polytonic/Glitter |
2,299 |
|
0 |
0 |
almost 3 years ago |
0 |
|
17 |
|
CMake |
| Dead Simple OpenGL |
| OpenImageDenoise/oidn |
1,576 |
|
0 |
0 |
over 2 years ago |
0 |
|
23 |
apache-2.0 |
C++ |
| Intel® Open Image Denoise library |
| commonmark/cmark |
1,522 |
|
26 |
0 |
about 2 years ago |
4 |
April 16, 2016 |
66 |
other |
C |
| CommonMark parsing and rendering library and program in C |
| horde3d/Horde3D |
1,380 |
|
0 |
0 |
almost 3 years ago |
0 |
|
18 |
|
C++ |
| Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. |
| Tom94/tev |
935 |
|
0 |
0 |
over 2 years ago |
0 |
|
22 |
bsd-3-clause |
C++ |
| High dynamic range (HDR) image viewer for graphics people |
| vkoskiv/c-ray |
743 |
|
0 |
0 |
about 2 years ago |
0 |
|
17 |
mit |
C |
| c-ray is a small, simple path tracer written in C |
| NVIDIA/gvdb-voxels |
531 |
|
0 |
0 |
over 4 years ago |
0 |
|
21 |
other |
C |
| Sparse volume compute and rendering on NVIDIA GPUs |
| Razakhel/RaZ |
475 |
|
0 |
0 |
about 2 years ago |
0 |
|
8 |
mit |
C++ |
| Modern & multiplatform 3D game engine in C++17 |
| tippesi/Atlas-Engine |
284 |
|
0 |
0 |
about 2 years ago |
0 |
|
4 |
mit |
C++ |
| Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing |