| EmbarkStudios/rust-gpu |
6,688 |
|
0 |
5 |
about 2 years ago |
27 |
June 02, 2023 |
103 |
apache-2.0 |
Rust |
| 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 |
| zeux/meshoptimizer |
4,770 |
|
0 |
69 |
about 2 years ago |
7 |
November 02, 2023 |
15 |
mit |
C++ |
| Mesh optimization library that makes meshes smaller and faster to render |
| FluidGroup/Brightroom |
3,608 |
|
0 |
0 |
10 months ago |
18 |
April 23, 2022 |
26 |
mit |
Swift |
| 📷 A composable image editor using Core Image and Metal. |
| QianMo/Game-Programmer-Study-Notes |
3,357 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
|
|
| :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. |
| killop/anything_about_game |
2,534 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
apache-2.0 |
|
| A wonderful list of Game Development resources. |
| turbo/js |
2,522 |
|
0 |
1 |
over 6 years ago |
2 |
November 07, 2016 |
9 |
mit |
JavaScript |
| turbo.js - perform massive parallel computations in your browser with GPGPU. |
| Sergio0694/ComputeSharp |
2,462 |
|
0 |
9 |
about 2 years ago |
57 |
November 24, 2023 |
18 |
mit |
C# |
| A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 |
| parasyte/pixels |
1,623 |
|
1 |
42 |
about 2 years ago |
18 |
June 13, 2023 |
31 |
mit |
Rust |
| A tiny hardware-accelerated pixel frame buffer. 🦀 |
| knightcrawler25/GLSL-PathTracer |
1,514 |
|
0 |
0 |
almost 3 years ago |
0 |
|
6 |
mit |
C++ |
| A GLSL Path Tracer |
| vaneenige/phenomenon |
1,385 |
|
3 |
7 |
over 6 years ago |
13 |
September 19, 2019 |
0 |
mit |
TypeScript |
| ⚡️ A fast 2kB low-level WebGL API. |