| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| aras-p/glsl-optimizer |
1,375 |
|
2 |
6 |
almost 6 years ago |
4 |
October 17, 2014 |
46 |
other |
C++ |
| GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization. |
| smkplus/ShaderMan |
707 |
|
0 |
0 |
about 5 years ago |
0 |
|
20 |
mit |
GLSL |
| Convert ShaderToy to Unity HLSL/CG |
| candycat1992/NPR_Lab |
530 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
|
GLSL |
| :pencil2: Test some NPR in Unity. |
| aras-p/hlsl2glslfork |
470 |
|
0 |
0 |
over 6 years ago |
0 |
|
30 |
other |
C++ |
| HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity. |
| AdultLink/HoloShield |
356 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
GLSL |
| Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes. |
| MirzaBeig/GPU-Fog-Particles |
332 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
unlicense |
GLSL |
| Textureless fog particles using a highly customizable shader to attenuate noise values. |
| Gaxil/Unity-InteriorMapping |
245 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
GLSL |
| Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects |
| hecomi/UnityVolumeRendering |
167 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
GLSL |
| A simple example of Volume Rendering for Unity. |
| greggman/hsva-unity |
150 |
|
0 |
0 |
over 9 years ago |
0 |
|
3 |
|
GLSL |
| A Hue Saturation Value adjustment shader for Unity. Useful for making lots of character colors. |