Starling Extension Batchrenderer Alternatives

Custom rendering extension for Starling-Framework. It lets you render with custom geometries, vertex formats, shaders and batch all of these on a single render pass.
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Alternatives To b005t3r/Starling-Extension-BatchRenderer
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
patriciogonzalezvivo/glslViewer 4,324 0 0 over 2 years ago 0 45 bsd-3-clause C++
Console-based GLSL Sandbox for 2D/3D shaders
dfranx/SHADERed 4,002 0 0 over 2 years ago 0 95 mit C++
Lightweight, cross-platform & full-featured shader IDE
keijiro/TestbedHDRP 744 0 0 over 5 years ago 0 0 unlicense ShaderLab
Testbed project for Unity HDRP (High Definition Render Pipeline)
PacktPublishing/Vulkan-Cookbook 639 0 0 about 3 years ago 0 2 mit C++
Code repository for Vulkan Cookbook by Packt
gkjohnson/threejs-sandbox 557 0 0 over 2 years ago 0 7 mit Roff
Set of experiments and extensions to THREE.js.
keijiro/SkeletalGeometricEffects 407 0 0 about 7 years ago 0 1 HLSL
Experiments on geometry shader instancing with skeletal animations
chenjd/Unity-Miscellaneous-Shaders 373 0 0 about 6 years ago 0 1 mit ShaderLab
Miscellaneous Shaders in Unity, WIP(maybe?)
chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity 327 0 0 over 5 years ago 0 0 mit C#
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
vaneenige/THREE.Phenomenon 315 0 1 almost 7 years ago 3 May 21, 2019 2 mit TypeScript
⭐️ A tiny wrapper around three.js built for high-performance WebGL experiences.
keijiro/StandardGeometryShader 273 0 0 over 8 years ago 0 1 HLSL
An example of a geometry shader with Unity's standard lighting model support.
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