| patriciogonzalezvivo/glslViewer |
4,324 |
|
0 |
0 |
over 2 years ago |
0 |
|
45 |
bsd-3-clause |
C++ |
| Console-based GLSL Sandbox for 2D/3D shaders |
| dfranx/SHADERed |
4,002 |
|
0 |
0 |
over 2 years ago |
0 |
|
95 |
mit |
C++ |
| Lightweight, cross-platform & full-featured shader IDE |
| keijiro/TestbedHDRP |
744 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
unlicense |
ShaderLab |
| Testbed project for Unity HDRP (High Definition Render Pipeline) |
| PacktPublishing/Vulkan-Cookbook |
639 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
mit |
C++ |
| Code repository for Vulkan Cookbook by Packt |
| gkjohnson/threejs-sandbox |
557 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
mit |
Roff |
| Set of experiments and extensions to THREE.js. |
| keijiro/SkeletalGeometricEffects |
407 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
|
HLSL |
| Experiments on geometry shader instancing with skeletal animations |
| chenjd/Unity-Miscellaneous-Shaders |
373 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
mit |
ShaderLab |
| Miscellaneous Shaders in Unity, WIP(maybe?) |
| chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity |
327 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee |
| vaneenige/THREE.Phenomenon |
315 |
|
0 |
1 |
almost 7 years ago |
3 |
May 21, 2019 |
2 |
mit |
TypeScript |
| ⭐️ A tiny wrapper around three.js built for high-performance WebGL experiences. |
| keijiro/StandardGeometryShader |
273 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
HLSL |
| An example of a geometry shader with Unity's standard lighting model support. |