| csdjk/LearnUnityShader |
1,125 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
ShaderLab |
| 记录学习Unity Shader过程中实现过的一些Demo。 |
| Pjbomb2/TrueTrace-Unity-Pathtracer |
969 |
|
0 |
0 |
3 months ago |
0 |
|
0 |
mit |
C# |
| A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores |
| keijiro/StableFluids |
894 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
|
C# |
| A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity. |
| cinight/MinimalCompute |
869 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C# |
| MirzaBeig/GPU-Fog-Particles |
332 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
unlicense |
GLSL |
| Textureless fog particles using a highly customizable shader to attenuate noise values. |
| keijiro/Ngx |
260 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
|
C# |
| Ngx - Neural network based visual generator and mixer |
| keijiro/Cloner |
254 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
mit |
C# |
| An example of use of procedural instancing. |
| MrJoy/UnitySVG |
247 |
|
0 |
0 |
over 5 years ago |
0 |
|
2 |
other |
C# |
| SVG renderer for Unity3D. |
| keijiro/KlakSyphon |
223 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
other |
Objective-C |
| Syphon plugin for Unity |
| codewriter-packages/Mesh-Animation |
197 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C# |
| Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation) |