| Themaister/Granite |
1,404 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
mit |
C++ |
| My personal Vulkan renderer |
| yuki-koyama/blender-cli-rendering |
691 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
gpl-3.0 |
Python |
| Blender Python scripts for rendering images directly from command-line interface |
| keijiro/KlakSpout |
583 |
|
0 |
2 |
over 2 years ago |
6 |
August 02, 2021 |
12 |
unlicense |
C++ |
| Spout plugin for Unity |
| danielzeller/Blur-LIB-Android |
498 |
|
0 |
0 |
over 2 years ago |
0 |
|
14 |
other |
Kotlin |
| Friduric/voxel-cone-tracing |
489 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
mit |
C++ |
| A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL. |
| zxx43/Tiny3D |
435 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C++ |
| A Small OpenGL Based Renderer |
| h4570/tyra |
398 |
|
0 |
0 |
over 2 years ago |
0 |
|
22 |
apache-2.0 |
C++ |
| Game engine for PlayStation 2™ |
| Cyanilux/URP_BlitRenderFeature |
379 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
mit |
C# |
| Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation. |
| memononen/fontstash |
372 |
|
0 |
0 |
almost 7 years ago |
0 |
|
13 |
zlib |
C |
| Light-weight online font texture atlas builder |
| DiligentGraphics/DiligentSamples |
298 |
|
0 |
0 |
about 2 years ago |
0 |
|
22 |
apache-2.0 |
C++ |
| Sample projects demonstrating the usage of Diligent Engine |