| gkjohnson/three-gpu-pathtracer |
1,133 |
|
0 |
4 |
about 2 years ago |
16 |
July 21, 2023 |
123 |
mit |
JavaScript |
| Path tracing renderer and utilities for three.js built on top of three-mesh-bvh. |
| hunterloftis/pbr |
1,040 |
|
0 |
0 |
over 7 years ago |
5 |
September 02, 2018 |
12 |
mit |
Go |
| a Physically Based Renderer (PBR) in Go |
| lighttransport/nanort |
965 |
|
0 |
0 |
almost 3 years ago |
0 |
|
8 |
mit |
C++ |
| NanoRT, single header only modern ray tracing kernel. |
| Trylz/NebulaRender |
121 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| A powerful physically based renderer with a fully featured editor. |
| lzqsd/OptixRenderer |
62 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
mit |
C++ |
| An optix-based GPU path tracer |
| gam0022/hanamaru-renderer |
52 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
|
Rust |
| PathTracing in Rust |
| Synodic-Software/Soul-Engine |
39 |
|
0 |
0 |
over 6 years ago |
0 |
|
63 |
gpl-3.0 |
C++ |
| Physically based renderer and simulation engine for real-time applications. |
| rafalcieslak/RGK |
39 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
zlib |
C++ |
| Photorealistic physically-based renderer |
| macroing/Dayflower |
24 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
lgpl-3.0 |
Java |
| A photorealistic 3D-renderer written in Java |
| macroing/Dayflower-Path-Tracer |
23 |
|
0 |
0 |
almost 5 years ago |
0 |
|
2 |
lgpl-3.0 |
Java |
| A photorealistic, realtime and GPU-based renderer written in Java |