| benMcChesney/OF_Kinect_Tutorials |
52 |
|
0 |
0 |
about 13 years ago |
0 |
|
10 |
|
C++ |
| Collection of Tutorials for beginner developers to mess around with the kinect in Open Frameworks |
| tokoik/fisheye |
36 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
C++ |
| 魚眼レンズ画像の GLSL を使った平面展開のサンプルプログラム |
| SCRN-VRC/SVM-Face-and-Object-Detection-Shader |
35 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
GLSL |
| SVM using HOG descriptors implemented in fragment shaders |
| leon196/OpticalFlowExample |
34 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
cc0-1.0 |
Processing |
| ruofeidu/DuEngine |
33 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
|
C++ |
| An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers) |
| bobpoekert/GPUCV |
12 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
other |
C++ |
| Mirror of https://picoforge.int-evry.fr/cgi-bin/twiki/view/Gpucv/Web |
| Intersection/cg-cinder-templates |
11 |
|
0 |
0 |
over 13 years ago |
0 |
|
4 |
|
C++ |
| Cinder templates for Xcode 4. |
| FinGameWorks/Epoch-Remastered |
8 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
mit |
C++ |
| Epoch Game's another solution besides Unity & Unreal, experimental. in development |
| SCRN-VRC/Pix2Pix-in-a-Fragment-Shader |
7 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
GLSL |
| A simplified pix2pix implementation in Cg/HLSL |