| Autodesk/arnold-usd |
226 |
|
0 |
0 |
about 2 years ago |
0 |
|
139 |
other |
Python |
| Arnold components for USD |
| zicher3d-org/domemaster-stereo-shader |
130 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
bsd-2-clause |
Mathematica |
| Repository for the domemaster stereo shader (all versions) |
| ThunderLoom/ThunderLoom |
81 |
|
0 |
0 |
about 5 years ago |
0 |
|
17 |
mit |
C++ |
| A physically based shader for woven cloth |
| matiascodesal/maya-glTF |
65 |
|
0 |
0 |
about 5 years ago |
0 |
|
8 |
mit |
Python |
| glTF 2.0 exporter for Autodesk Maya |
| LumaPictures/usd-arnold |
51 |
|
0 |
0 |
over 5 years ago |
0 |
|
7 |
apache-2.0 |
C++ |
| USD schemas, exporters, and importers for Arnold renderer |
| hradec/pipeVFX |
51 |
|
0 |
0 |
almost 3 years ago |
0 |
|
4 |
|
Python |
| A Visual Effects pipeline to manage jobs, shots and software assignment, with a simple asset manager. Its extensively integrated with CortexVFX and Gaffer. (and it builds booth, with support for Maya, Houdini and Nuke, if you have then installed!) |
| madesjardins/Obq_Shaders |
50 |
|
0 |
0 |
almost 7 years ago |
0 |
|
4 |
|
C++ |
| Obq_Shaders for Arnold |
| ZGeng/VertAnimToTex |
46 |
|
0 |
0 |
about 9 years ago |
0 |
|
3 |
|
Python |
| Maya tool to export vertex animation as textures and use them in vertex shaders. |
| kamone416/MayaToonOutlineShader |
43 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
HLSL |
| Realtime Toon Shader for Maya Hardware 2.0 Renderer |
| ChaosGroup/vray_al_surface |
34 |
|
0 |
0 |
almost 9 years ago |
0 |
|
3 |
mit |
C++ |
| A V-Ray port of the alSurface shader |