| wdas/ptex |
651 |
|
0 |
0 |
over 2 years ago |
1 |
February 27, 2018 |
2 |
other |
C |
| Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex |
| sirjuddington/SLADE |
647 |
|
0 |
0 |
about 2 years ago |
0 |
|
307 |
gpl-2.0 |
C++ |
| It's a Doom editor |
| kr15h/ofxPiMapper |
413 |
|
0 |
0 |
over 3 years ago |
0 |
|
65 |
other |
C++ |
| Projection mapping addon for openFrameworks that works on the Raspberry Pi |
| McNopper/OpenGL_ES |
156 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
|
C |
| OpenGL ES 2.0, 3.0 and 3.1 with GLSL |
| polyfloyd/shady |
98 |
|
0 |
0 |
about 4 years ago |
1 |
February 16, 2022 |
3 |
gpl-3.0 |
Go |
| CLI tool to render GLSL shaders |
| morethanlogic/ofxMtlMapping2D |
59 |
|
0 |
0 |
almost 7 years ago |
0 |
|
4 |
other |
C++ |
| A projection mapping addon for openFrameworks |
| fdp0525/G2LTex |
54 |
|
0 |
0 |
over 6 years ago |
0 |
|
4 |
|
C++ |
| Code for CVPR 2018 paper --- Texture Mapping for 3D Reconstruction with RGB-D Sensor |
| papyrus-mc/papyrusjs |
50 |
|
0 |
0 |
almost 6 years ago |
0 |
|
|
apache-2.0 |
JavaScript |
| papyrus.js renders maps of Minecraft: Bedrock Edition worlds using node.js, LevelDB and leaflet. |
| icemiliang/lscm |
41 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| Least squares conformal mapping implemented in C++ |
| mtrebi/Rasterizer |
28 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
C++ |
| CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++ |