| rlguy/Blender-FLIP-Fluids |
1,567 |
|
0 |
0 |
about 2 years ago |
0 |
|
11 |
gpl-3.0 |
C++ |
| The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite. |
| rlguy/GridFluidSim3D |
606 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
zlib |
C++ |
| A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics" |
| zhai-xiao/CPP-Fluid-Particles |
143 |
|
0 |
0 |
almost 7 years ago |
0 |
|
|
gpl-3.0 |
Cuda |
| my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++ |
| k-ye/PbfVs |
93 |
|
0 |
0 |
over 7 years ago |
0 |
|
3 |
mit |
C++ |
| Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0 |
| tensorush/Awesome-Physics-Programming |
20 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
gpl-3.0 |
|
| 😎 ☄️ Collection of the most awesome learning resources on physics programming in the form of videos, tutorials and frameworks. |
| luhillxs/SPH-Fluid-Simulation |
11 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
mit |
C |
| CMU 15-662 Computer Graphics Final Project |