| stuntrally/stuntrally |
569 |
|
0 |
0 |
over 2 years ago |
0 |
|
24 |
gpl-3.0 |
C++ |
| Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally sources and data. |
| FarazzShaikh/Terrain-Builder |
309 |
|
0 |
0 |
about 4 years ago |
0 |
|
6 |
gpl-2.0 |
JavaScript |
| 🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU! |
| keijiro/KvantLattice |
254 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
C# |
| A GPU accelerated fractal terrain renderer for Unity |
| awkwardpolygons/cartographer |
250 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
apache-2.0 |
GDScript |
| A GPU powered Terrain editor and renderer for Godot Engine |
| Gforcex/GPU-Book |
113 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
|
| ShaderX, GPU Pro, GPU Zen |
| nickgildea/leven |
70 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
unlicense |
C++ |
| Complete source for my experimental voxel engine |
| Ralith/planetmap |
52 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
|
Rust |
| Streaming planetary terrain mapping |
| skeelogy/skunami.js |
50 |
|
0 |
0 |
over 12 years ago |
0 |
|
1 |
mit |
JavaScript |
| Three.js GPU height field water libraries |
| jdupuy/LongestEdgeBisection2D |
48 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
other |
C |
| Longest Edge Bisection Demos |
| bshishov/UnityTerrainErosionGPU |
45 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
mit |
C# |
| Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders. |