Procedural Terrain 488 Alternatives

Final project for CS 488, implementing \"Generating Complex Procedural Terrains Using the GPU\"
Categories  > Hardware  > Gpu
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Alternatives To rudi-c/procedural-terrain-488
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
stuntrally/stuntrally 569 0 0 over 2 years ago 0 24 gpl-3.0 C++
Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally sources and data.
FarazzShaikh/Terrain-Builder 309 0 0 about 4 years ago 0 6 gpl-2.0 JavaScript
🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
keijiro/KvantLattice 254 0 0 about 8 years ago 0 0 C#
A GPU accelerated fractal terrain renderer for Unity
awkwardpolygons/cartographer 250 0 0 almost 5 years ago 0 1 apache-2.0 GDScript
A GPU powered Terrain editor and renderer for Godot Engine
Gforcex/GPU-Book 113 0 0 over 2 years ago 0 1
ShaderX, GPU Pro, GPU Zen
nickgildea/leven 70 0 0 over 8 years ago 0 0 unlicense C++
Complete source for my experimental voxel engine
Ralith/planetmap 52 0 0 over 2 years ago 0 4 Rust
Streaming planetary terrain mapping
skeelogy/skunami.js 50 0 0 over 12 years ago 0 1 mit JavaScript
Three.js GPU height field water libraries
jdupuy/LongestEdgeBisection2D 48 0 0 almost 4 years ago 0 2 other C
Longest Edge Bisection Demos
bshishov/UnityTerrainErosionGPU 45 0 0 about 6 years ago 0 1 mit C#
Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.
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