| sabresaurus/SabreCSG |
1,082 |
|
0 |
0 |
about 4 years ago |
0 |
|
55 |
other |
C# |
| Level design tools for Unity |
| keijiro/TestbedHDRP |
744 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
unlicense |
ShaderLab |
| Testbed project for Unity HDRP (High Definition Render Pipeline) |
| googlevr/tilt-brush-toolkit |
545 |
|
0 |
0 |
about 6 years ago |
0 |
|
4 |
apache-2.0 |
C# |
| Scripts and assets that help you use Tilt Brush data in your creative projects. |
| keijiro/SkeletalGeometricEffects |
407 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
|
HLSL |
| Experiments on geometry shader instancing with skeletal animations |
| chenjd/Unity-Miscellaneous-Shaders |
373 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
mit |
ShaderLab |
| Miscellaneous Shaders in Unity, WIP(maybe?) |
| RadicalCSG/Chisel.Prototype |
370 |
|
0 |
0 |
almost 4 years ago |
0 |
|
123 |
mit |
C# |
| Work in progress prototype for the Chisel Level Editor, for Unity |
| chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity |
327 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee |
| keijiro/StandardGeometryShader |
273 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
HLSL |
| An example of a geometry shader with Unity's standard lighting model support. |
| Geri-Borbas/Unity.Library.eppz.Geometry |
201 |
|
0 |
0 |
about 8 years ago |
0 |
|
|
other |
C# |
| 2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest. |
| thisotherthing/ui-shapes-kit |
130 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
mit |
C# |
| procedural shapes for Unity UI |