| effekseer/Effekseer |
1,302 |
|
0 |
0 |
about 2 years ago |
0 |
|
83 |
mit |
C++ |
| dtrajko/MoravaEngine |
169 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques. |
| dtrebilco/PreMulAlpha |
97 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
C++ |
| Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha. |
| mattatz/unity-gpu-particle-system |
79 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
mit |
C# |
| GPU Particle System for Unity (require DirectX environment) |
| GPUOpen-LibrariesAndSDKs/GPUParticles11 |
54 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
mit |
C++ |
| AMD GPU particles sample based on DirectX 11 |
| guitarfreak/DirectX-11-Demo |
29 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
|
C |
| Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system. |
| simeonradivoev/Galaxia-Runtime |
22 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
bsd-3-clause |
C# |
| Galaxy generator for Unity 3D, with Custom Particle Distributors, DirectX 11 Particles and Highly customization, curve driven Generation. |
| StanEpp/DirectX_ParticleSystem |
16 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
|
C++ |
| TheOrestes/D3D9 |
6 |
|
0 |
0 |
about 12 years ago |
0 |
|
0 |
|
C++ |
| DirectX 9.0c based C++ framework. |