| Chman/SMAA |
396 |
|
0 |
0 |
about 7 years ago |
0 |
|
5 |
zlib |
C# |
| A highly customizable implementation of Subpixel Morphological Antialiasing for Unity |
| speps/XInputDotNet |
393 |
|
0 |
0 |
over 5 years ago |
0 |
|
6 |
|
Rich Text Format |
| C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D) |
| SlightlyMad/AsyncTextureReader |
89 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| Get texture data asynchronously in Unity 5 |
| mattatz/unity-gpu-particle-system |
79 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
mit |
C# |
| GPU Particle System for Unity (require DirectX environment) |
| mreinfurt/Grass.DirectX |
49 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
|
TeX |
| Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach. |
| simeonradivoev/NNAO |
47 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
mit |
C# |
| Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion |
| Tylemagne/TFM |
41 |
|
0 |
0 |
over 7 years ago |
0 |
|
6 |
|
C# |
| Tyler's Frame Machine is a simple, free, educational, and portable tool for testing, benchmarking, comparison, and demonstration. TFM supports OpenGL, DirectX 11, DirectX 12, Metal, and most importantly, Vulkan! https://tylemagne.github.io/TFM |
| MikhailGorobets/VolumeRender |
33 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
mit |
C++ |
| Volume rendering |
| simeonradivoev/Galaxia-Runtime |
22 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
bsd-3-clause |
C# |
| Galaxy generator for Unity 3D, with Custom Particle Distributors, DirectX 11 Particles and Highly customization, curve driven Generation. |
| jam3sward/quadifier |
17 |
|
0 |
0 |
almost 9 years ago |
0 |
|
4 |
|
C++ |
| OpenGL Quad Buffer Stereo 3D for the Unity Game Engine (and potentially others) |