| microsoft/DirectXTex |
1,667 |
|
2 |
1 |
about 2 years ago |
32 |
October 31, 2023 |
38 |
mit |
C++ |
| DirectXTex texture processing library |
| microsoft/DirectX-Specs |
678 |
|
0 |
0 |
about 2 years ago |
0 |
|
21 |
cc-by-4.0 |
HTML |
| Engineering specs for DirectX features. |
| microsoft/Xbox-ATG-Samples |
642 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C++ |
| Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP). |
| microsoft/DirectX-Headers |
490 |
|
0 |
0 |
about 2 years ago |
0 |
|
17 |
mit |
C |
| Official DirectX headers available under an open source license |
| microsoft/FX11 |
411 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
mit |
C++ |
| Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together. |
| microsoft/DXUT |
396 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
mit |
C++ |
| DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes. |
| microsoft/Xbox-GDK-Samples |
200 |
|
0 |
0 |
about 2 years ago |
0 |
|
2 |
mit |
C++ |
| Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK. |
| matt77hias/RasterTek |
113 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
|
C++ |
| DirectX 11 Tutorials |
| vinjn/awesome-d3d12 |
98 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
|
|
| Awesome D3D12 ecosystem |
| microsoft/OpenCLOn12 |
95 |
|
0 |
0 |
over 2 years ago |
0 |
|
13 |
mit |
C++ |
| The OpenCL-on-D3D12 mapping layer |