| crosire/reshade |
3,620 |
|
0 |
0 |
about 2 years ago |
0 |
|
7 |
bsd-3-clause |
C++ |
| A generic post-processing injector for games and video software. |
| ValveSoftware/ToGL |
1,950 |
|
0 |
0 |
over 10 years ago |
0 |
|
6 |
other |
C++ |
| Direct3D to OpenGL abstraction layer |
| microsoft/ShaderConductor |
1,519 |
|
0 |
0 |
over 3 years ago |
0 |
|
28 |
mit |
C++ |
| ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages |
| shader-slang/slang |
1,459 |
|
0 |
0 |
about 2 years ago |
41 |
November 29, 2023 |
117 |
mit |
C++ |
| Making it easier to work with shaders |
| elnormous/ouzel |
966 |
|
0 |
0 |
over 2 years ago |
0 |
|
18 |
unlicense |
C++ |
| C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers |
| polymonster/pmtech |
832 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
C++ |
| Lightweight, multi-platform, data-oriented game engine. |
| MethanePowered/MethaneKit |
731 |
|
0 |
0 |
about 2 years ago |
0 |
|
15 |
apache-2.0 |
C++ |
| 🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan |
| aras-p/hlsl2glslfork |
470 |
|
0 |
0 |
over 6 years ago |
0 |
|
30 |
other |
C++ |
| HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity. |
| microsoft/FX11 |
411 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
mit |
C++ |
| Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together. |
| mellinoe/ShaderGen |
410 |
|
0 |
0 |
over 5 years ago |
0 |
|
32 |
mit |
C# |
| Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#, |