| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| Blinue/Magpie |
13,392 |
|
0 |
0 |
about 1 month ago |
0 |
|
63 |
gpl-3.0 |
HLSL |
| A general-purpose window upscaler for Windows 10/11. |
| ColinLeung-NiloCat/UnityURPToonLitShaderExample |
5,588 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
ShaderLab |
| A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP |
| dfranx/SHADERed |
4,002 |
|
0 |
0 |
over 2 years ago |
0 |
|
95 |
mit |
C++ |
| Lightweight, cross-platform & full-featured shader IDE |
| crosire/reshade |
3,620 |
|
0 |
0 |
about 2 years ago |
0 |
|
7 |
bsd-3-clause |
C++ |
| A generic post-processing injector for games and video software. |
| microsoft/DirectXShaderCompiler |
2,794 |
|
0 |
0 |
about 2 years ago |
13 |
August 14, 2023 |
636 |
other |
C++ |
| This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. |
| Sergio0694/ComputeSharp |
2,462 |
|
0 |
9 |
about 2 years ago |
57 |
November 24, 2023 |
18 |
mit |
C# |
| A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 |
| patriciogonzalezvivo/lygia |
2,021 |
|
0 |
3 |
about 2 years ago |
5 |
November 27, 2022 |
1 |
other |
GLSL |
| LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility |
| ValveSoftware/ToGL |
1,950 |
|
0 |
0 |
over 10 years ago |
0 |
|
6 |
other |
C++ |
| Direct3D to OpenGL abstraction layer |
| google/shaderc |
1,683 |
|
0 |
0 |
about 2 years ago |
2 |
July 25, 2017 |
127 |
other |
C++ |
| A collection of tools, libraries, and tests for Vulkan shader compilation. |