Lygia Alternatives

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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Alternatives To patriciogonzalezvivo/lygia
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
lettier/3d-game-shaders-for-beginners 15,637 0 0 almost 3 years ago 0 19 bsd-3-clause C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
ColinLeung-NiloCat/UnityURPToonLitShaderExample 5,588 0 0 over 2 years ago 0 2 mit ShaderLab
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
dfranx/SHADERed 4,002 0 0 over 2 years ago 0 95 mit C++
Lightweight, cross-platform & full-featured shader IDE
crosire/reshade 3,620 0 0 about 2 years ago 0 7 bsd-3-clause C++
A generic post-processing injector for games and video software.
microsoft/DirectXShaderCompiler 2,794 0 0 about 2 years ago 13 August 14, 2023 636 other C++
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
KhronosGroup/glslang 2,729 0 0 about 2 years ago 0 360 other C++
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Sergio0694/ComputeSharp 2,462 0 9 about 2 years ago 57 November 24, 2023 18 mit C#
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
patriciogonzalezvivo/lygia 2,021 0 3 about 2 years ago 5 November 27, 2022 1 other GLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
google/shaderc 1,683 0 0 about 2 years ago 2 July 25, 2017 127 other C++
A collection of tools, libraries, and tests for Vulkan shader compilation.
microsoft/ShaderConductor 1,519 0 0 over 3 years ago 0 28 mit C++
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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