| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| ColinLeung-NiloCat/UnityURPToonLitShaderExample |
5,588 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
ShaderLab |
| A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP |
| dfranx/SHADERed |
4,002 |
|
0 |
0 |
over 2 years ago |
0 |
|
95 |
mit |
C++ |
| Lightweight, cross-platform & full-featured shader IDE |
| crosire/reshade |
3,620 |
|
0 |
0 |
about 2 years ago |
0 |
|
7 |
bsd-3-clause |
C++ |
| A generic post-processing injector for games and video software. |
| microsoft/DirectXShaderCompiler |
2,794 |
|
0 |
0 |
about 2 years ago |
13 |
August 14, 2023 |
636 |
other |
C++ |
| This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. |
| KhronosGroup/glslang |
2,729 |
|
0 |
0 |
about 2 years ago |
0 |
|
360 |
other |
C++ |
| Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. |
| Sergio0694/ComputeSharp |
2,462 |
|
0 |
9 |
about 2 years ago |
57 |
November 24, 2023 |
18 |
mit |
C# |
| A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 |
| patriciogonzalezvivo/lygia |
2,021 |
|
0 |
3 |
about 2 years ago |
5 |
November 27, 2022 |
1 |
other |
GLSL |
| LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility |
| google/shaderc |
1,683 |
|
0 |
0 |
about 2 years ago |
2 |
July 25, 2017 |
127 |
other |
C++ |
| A collection of tools, libraries, and tests for Vulkan shader compilation. |
| microsoft/ShaderConductor |
1,519 |
|
0 |
0 |
over 3 years ago |
0 |
|
28 |
mit |
C++ |
| ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages |