| prime31/SpriteLightKit |
180 |
|
0 |
0 |
over 7 years ago |
0 |
|
6 |
|
C# |
| Blended lighting system for Unity that works with standard Sprites |
| dbohdan/unflattener |
122 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
bsd-3-clause |
Python |
| Make normal maps for 2D art |
| Blotch3D/Blotch3D |
85 |
|
0 |
0 |
about 2 years ago |
8 |
April 17, 2023 |
0 |
other |
C# |
| A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of .NET. See 'Quick start for Windows' to get started. Also available as a NuGet package without the examples or source. |
| Rafarfn/SpriteLighting |
38 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
lgpl-3.0 |
ShaderLab |
| Custom 2D sprite lighting with shadow casting and rim lighting |
| CodeAndWeb/spritekit-dynamic-lighting |
35 |
|
0 |
0 |
over 6 years ago |
0 |
|
3 |
|
Swift |
| SpriteKit demo app: Sprites with dynamic light using normal maps |
| lassade/Sprite2DBakedLighting |
28 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
C# |
| Unity enlighten does not bake lighting into sprites. This script reaplace (temporarily) every sprite in the open scenes by a mesh so the ligth can be baked and then transfered for the SpriteRenderer. |
| CodeAndWeb/cocos2d-dynamic-lighting-with-normal-maps |
8 |
|
0 |
0 |
about 11 years ago |
0 |
|
0 |
|
HTML |
| Dynamic Lighting Demo for Cocos2D with Normal Maps |
| theappguruz/Lighting-Effect-on-2D-sprite-in-unity |
8 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
|
C# |
| The main objective of this repo is to explain how to give lighting effect on 2D sprite in unity |
| CodeAndWeb/Phaser3-Lighting |
7 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
other |
PLSQL |
| Small example showing how to use normal maps to create light effects with Phaser 3 |
| azarus/SGL.js |
5 |
|
0 |
0 |
over 9 years ago |
0 |
|
1 |
mit |
JavaScript |
| Simple Graphics Library for Javascript (SGL.js) |