| AsPJT/DungeonTemplateLibrary |
1,024 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
bsl-1.0 |
C++ |
| 🌏: Dungeon free resources (terrain & roguelike generation) |
| WorldOfZero/UnityVisualizations |
571 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
apache-2.0 |
ShaderLab |
| Collection of shaders and visual effects created for Unity 3D. |
| Eldemarkki/Marching-Cubes-Terrain |
530 |
|
0 |
0 |
over 4 years ago |
0 |
|
14 |
mit |
C# |
| Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler |
| Scrawk/Terrain-Topology-Algorithms |
298 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
mit |
C# |
| Terrain topology algorithms in Unity |
| keijiro/KvantLattice |
254 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
C# |
| A GPU accelerated fractal terrain renderer for Unity |
| artnas/Unity-Plane-Mesh-Splitter |
223 |
|
0 |
0 |
almost 3 years ago |
0 |
|
4 |
mit |
C# |
| Split large meshes in Unity into smaller submeshes |
| Ideefixze/DTerrain |
220 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
C# |
| Destructible terrain in Unity |
| alelievr/Procedural-Worlds-Editor |
196 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C# |
| Procedural World Editor is a node based procedural terrain generator |
| Unity-Technologies/TerrainToolSamples |
190 |
|
0 |
0 |
over 5 years ago |
0 |
|
2 |
other |
C# |
| Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package. |
| Endarren/Unity_Resources |
177 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
gpl-3.0 |
|
| A list of resources and tutorials for those doing programming in Unity. |