| AcademySoftwareFoundation/OpenShadingLanguage |
1,975 |
|
0 |
0 |
about 2 years ago |
0 |
|
40 |
bsd-3-clause |
C++ |
| Advanced shading language for production GI renderers |
| Inori/GPCS4 |
1,914 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
gpl-3.0 |
C++ |
| A work-in-progress PlayStation 4 emulator. |
| google/clspv |
556 |
|
0 |
0 |
about 2 years ago |
0 |
|
77 |
apache-2.0 |
LLVM |
| Clspv is a prototype compiler for a subset of OpenCL C to Vulkan compute shaders |
| XboxDev/nxdk |
361 |
|
0 |
0 |
over 2 years ago |
0 |
|
107 |
|
C |
| The cross-platform, open-source SDK to develop for original Xbox: *new* xdk |
| lighttransport/softcompute |
39 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| SoftCompute, CPU JIT execution of SPIR-V compute shader |
| MarkLeone/PostHaste |
22 |
|
0 |
0 |
about 14 years ago |
0 |
|
0 |
other |
C++ |
| Compiles RenderMan shader kernels to native shader plugins via LLVM |
| zhuowei/MetalShaderTools |
19 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
LLVM |
| Tools and samples for understanding Apple's Metal shading language and its LLVM Bitcode shader files |
| kseitz/selos |
12 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
other |
Lua |
| A shader system built using staged metaprogramming |