| bitbrain/beehave |
1,351 |
|
0 |
0 |
about 2 years ago |
0 |
|
29 |
mit |
GDScript |
| 🐝 behavior tree AI for Godot Engine |
| GDQuest/godot-steering-ai-framework |
904 |
|
0 |
0 |
over 2 years ago |
0 |
|
13 |
mit |
GDScript |
| A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D. |
| GDQuest/godot-2d-space-game |
569 |
|
0 |
0 |
about 4 years ago |
0 |
|
14 |
mit |
GDScript |
| A 2D space exploration and mining game made with Godot and our AI framework |
| minosvasilias/godot-dodo |
363 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
mit |
Python |
| Finetuning large language models for GDScript generation. |
| limbonaut/limboai |
222 |
|
0 |
0 |
about 2 years ago |
0 |
|
4 |
mit |
C++ |
| LimboAI - Behavior Trees and State Machines for Godot 4 |
| kagenash1/godot-behavior-tree |
181 |
|
0 |
0 |
over 3 years ago |
0 |
|
8 |
other |
GDScript |
| A GDScript implementation of a behavior tree for AI, built through Godot nodes. |
| minosvasilias/godot-copilot |
87 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
GDScript |
| AI-assisted development for the Godot engine. |
| SnoringCatGames/surfacer |
62 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
mit |
GDScript |
| AI and pathfinding for 2D-platformers in Godot. |
| AdrienQuillet/godot-yet-another-behavior-tree |
53 |
|
0 |
0 |
almost 3 years ago |
0 |
|
5 |
apache-2.0 |
GDScript |
| A Behavior Tree implementation for Godot Engine |
| smix8/Godot_3D_Navigation_Jump_Links |
41 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
|
| Navigation Jumplinks to connect navmesh islands and allow AI pathfinding non-conventional ways to travel. Godot Game Engine. |