| TheRealMJP/DXRPathTracer |
603 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| A (very) simple path tracer implemented using DirectX Ray Tracing (DXR) |
| NVIDIAGameWorks/GettingStartedWithRTXRayTracing |
369 |
|
0 |
0 |
almost 6 years ago |
0 |
|
6 |
bsd-3-clause |
C++ |
| Getting Started with RTX Ray Tracing |
| andrejnau/FlyCube |
350 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
C++ |
| Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing. |
| acmarrs/IntroToDXR |
260 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
|
C++ |
| A barebones sample application to get you jump started with DirectX Raytracing (DXR)! |
| StarsX/XUSG |
110 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
mit |
C |
| XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs. |
| vinjn/awesome-rtx |
48 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
|
| Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR) |
| StarsX/DXRVoxelizer |
26 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
|
C |
| XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization. |
| jseling/ComputerGraphicsKnowledge |
19 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
|
| Computer Graphics and Game Development Knowledge |
| auroragraphics/directx |
13 |
|
0 |
1 |
about 6 years ago |
3 |
February 01, 2020 |
0 |
bsl-1.0 |
D |
| Aurora DirectX Interface |
| phgphg777/DXR-PathTracer |
12 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
|
C++ |
| A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR) |