| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| taisei-project/taisei |
855 |
|
0 |
0 |
about 2 years ago |
0 |
|
29 |
other |
C |
| A free and open-source Touhou Project fangame |
| wangdingqiao/noteForOpenGL |
451 |
|
0 |
0 |
almost 9 years ago |
0 |
|
7 |
mit |
C++ |
| OpenGL学习脚印配套代码 |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| gecko0307/dagon |
292 |
|
0 |
1 |
about 2 years ago |
35 |
August 30, 2023 |
12 |
other |
D |
| 3D game engine for D |
| jbehley/SuMa |
229 |
|
0 |
0 |
almost 7 years ago |
0 |
|
2 |
mit |
C++ |
| Surfel-based Mapping for 3d Laser Range Data (SuMa) |
| rinkowei/OpenGLES_Examples |
188 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C |
| The implementation of real-time rendering technologies based on Google Angle(OpenGL ES 3.1) and SDL2 |
| koide3/iridescence |
162 |
|
0 |
0 |
about 2 years ago |
0 |
|
4 |
mit |
C++ |
| 3D visualization library for rapid prototyping of 3D algorithms |
| McNopper/OpenGL_ES |
156 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
|
C |
| OpenGL ES 2.0, 3.0 and 3.1 with GLSL |
| JulianThijssen/Flux |
135 |
|
0 |
0 |
over 6 years ago |
0 |
|
11 |
gpl-3.0 |
C++ |
| A real-time physically based rendering engine written in C++ and OpenGL |