| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| dfranx/SHADERed |
4,002 |
|
0 |
0 |
over 2 years ago |
0 |
|
95 |
mit |
C++ |
| Lightweight, cross-platform & full-featured shader IDE |
| crosire/reshade |
3,620 |
|
0 |
0 |
about 2 years ago |
0 |
|
7 |
bsd-3-clause |
C++ |
| A generic post-processing injector for games and video software. |
| KhronosGroup/glslang |
2,729 |
|
0 |
0 |
about 2 years ago |
0 |
|
360 |
other |
C++ |
| Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. |
| patriciogonzalezvivo/lygia |
2,021 |
|
0 |
3 |
about 2 years ago |
5 |
November 27, 2022 |
1 |
other |
GLSL |
| LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility |
| ValveSoftware/ToGL |
1,950 |
|
0 |
0 |
over 10 years ago |
0 |
|
6 |
other |
C++ |
| Direct3D to OpenGL abstraction layer |
| google/shaderc |
1,683 |
|
0 |
0 |
about 2 years ago |
2 |
July 25, 2017 |
127 |
other |
C++ |
| A collection of tools, libraries, and tests for Vulkan shader compilation. |
| microsoft/ShaderConductor |
1,519 |
|
0 |
0 |
over 3 years ago |
0 |
|
28 |
mit |
C++ |
| ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages |
| shader-slang/slang |
1,459 |
|
0 |
0 |
about 2 years ago |
41 |
November 29, 2023 |
117 |
mit |
C++ |
| Making it easier to work with shaders |
| gfx-rs/naga |
1,435 |
|
0 |
47 |
over 2 years ago |
36 |
December 06, 2023 |
22 |
other |
Rust |
| Universal shader translation in Rust |